1Jan

Crusader Kings 2 Mods Ck2plus

1 Jan 2000admin

Contents • • • • • • • • • • Installation [ ] Mods can be downloaded and installed manually from (), or automatically from. The mod installation folder is: • Windows: ~ Documents Paradox Interactive Crusader Kings II mod • Linux: ~/.paradoxinteractive/Crusader Kings II/mod/ • Mac: ~/Documents/Paradox Interactive/Crusader Kings II/mod/ Never install mods in Steam directory (ex: C: Program Files (x86) Steam SteamApps common Crusader Kings II mod), as mod would not be properly loaded. Check in the mod description the CK2 version compatible with the version of the mod. If needed, rollback to an older, using Steam Beta tab. In case of manual installation, the steps are usually the following (refer to specific mod instructions, if any): • Remove any existing installation of the mod (mod folder and.mod file).

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An example mod directory. This shows the old method of using the 'mod' folder found in the main CK2 directory. This guide will help you, potential Crusader Kings II modder, to setup your mod so that it is possible to load it into the game from the CK2 launcher.

This is very important, as the game loads all files present in mod folder, so old mod files that are no longer present or were renamed in a new version of the mod would conflict. • Clear your gfx cache, by deleting the folder ~ Documents Paradox Interactive Crusader Kings II gfx, if any. • Extract the downloaded archive, so that CK2 mod folder contains the.mod file and directory of the mod. • Launch CK2 and select the mod in the Mod tab. Note that the mod may have a different name in the launcher than the name of the.mod file. For more info, see the. Mod compatibility [ ] Some smaller mods may be timeless, but most often a mod is only compatible with a specific vanilla, and players need to check the version and potentially rollback to an older.

Incompatibilities happens when a mod: • has to overwrite vanilla files, usually because of or limits to. • is a total conversion and/or major overhaul, and is deeply tied to vanilla. In addition mods may be incompatible with each others, if they modify the same vanilla files or entities (graphic sprites, defines.).

Refer to the mod FAQs for known incompatibilities. Mod lists [ ] • • () Mods with wiki pages [ ] The mods are sorted alphabetically. Use to browse mods by subcategories. Active mods [ ] • • • • • • • • • • • • • • • • • • Inactive mods [ ] Some mods are no longer maintained, and not compatible with the more recent vanilla: • • • • • • • • • • Extended historical timeline [ ] A subset of mods have tried to create additional historical bookmarks, in an attempt to extend the historical vanilla timeline covered by games. The further away from vanilla timeframe and map scope the mod goes, the more mechanics and events need to be adapted or re-written to fit the period or location, and the more major the overhaul needs to be.