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Dd 35 Dragonlance Campaign Setting Pdf

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The second Dragonlance logo, used on most of the books and supplements since 1995 with the 5th Age. Dragonlance is a created by and, and expanded by Tracy Hickman and under the direction of into a series of fantasy novels. The Hickmans conceived Dragonlance while driving in their car on the way to TSR for a job interview.

At TSR Tracy Hickman met Margaret Weis, his future writing partner, and they gathered a group of associates to play the. The adventures during that game inspired a, a, licensed products such as board games, and lead miniature figures.

In 1984, TSR published the first Dragonlance novel,. It began the Chronicles trilogy, a core element of the Dragonlance world. While the authoring team of Tracy Hickman and Margaret Weis wrote the setting's central books, numerous other authors contributed novels and short stories to the setting. Over 190 novels have used the Dragonlance setting, and have been accompanied by supplemental Dungeons & Dragons material for over a decade. In 1997, purchased TSR, and licensed Dragonlance to in 2001 to produce game materials; this licensing agreement expired in 2007. The fictional Dragonlance world of contains numerous, an extensive timeline, and a detailed.

The history of Krynn consists of five ages. The novels and related game products are primarily set in the fourth age, The Age of Despair.

Since the publication of in 1996, the fifth age, the Age of Mortals, has been used. The, created by Weis and Hickman, are the popular protagonists of the Chronicles trilogy. Along with D&D's world of the, Dragonlance is one of the most popular shared worlds in fiction. Contents • • • • • • • • • • • • • • • • • World [ ] The Dragonlance world is described in dozens of books and novels. The setting contains numerous, an extensive timeline, and a detailed. Setting [ ] Dragonlance is set on the world of Krynn. The majority of the novels take place in the various regions of, a small continent, though some have taken place on the continent of, located northeast of Ansalon.

The world's major gods are the High God and his children: good, neutral, and evil. The gods are opposed by, who seeks to destroy Krynn. Violated heroine game english patch full. Depending on the time period, the evil and the good are rare or plentiful.

Are Krynn's most common humanoid race, but,,,, and occupy the world as well. Clerics derive magical powers from their gods, and wizards derive their power from the three moon gods,,,. Hickman had previously served as a missionary in for two years, and uses in Dragonlance spells. During Krynn's various wars, armies of are used as troops. Draconians are created by corrupting a dragon egg, thereby creating a reptilian humanoid. The eggs of good dragons create evil draconians, and vice versa. Fictional history [ ] The history of the world of Krynn, and thus the settings for both the novels and gaming supplements, is roughly split into five separate ages.

The first age is the time of creation, when the are born and Krynn is formed. The Age of Dreams, the second age, is marked by the rapid growth of the world's first great civilizations and the appearance of myriad new. This era is also marked by three great wars between dragons and their minions. Following the Third Dragon War, in the Age of Might, the obliterates the great empire of and changes almost the entire surface of Krynn.

A three-hundred year depression follows this event, in what is called the Age of Despair. This period also marks the.

When Dragonlance was first introduced to Dungeons & Dragons, events such as the Lost Wars happened during The Age of Despair. Later novels and game supplements took Krynn into the Fifth Age (the Age of Mortals). Dragonlances [ ] Dragonlances are weapons first created in the Third Dragon War, designed with the purpose of killing evil, and are the only weapons with which mortals who cannot use magic can kill dragons. [ ] Dragonlances have this power because of the way in which they are created, which requires the use of 'two god-blessed artifacts'.