1Jan

Gameshark Ps1 Bin Cue

1 Jan 2000admin

CoolROM.com's game information and ROM (ISO) download page for GameShark Version 4.0 (Unl) (Sony Playstation). If I used Bin/Cue I get a.SRM File which is a save file and is easily moved/replaced/OR i can download a 100% save but can you do the same for.PBP? Are.PBP files likely to corrupt on me as well? I aint bothered about compression, just trying to make my PSX Folder tidy.

Soal program linear sma dan pembahasan soal un. Hi everyone I've just gone through a whole bunch of my old PS1 games and ripped them to bin/cue format. However I've been reading since it creates a more accurate copy (not quite 1:1, but close) of the original. 1) With a.cue/.bin obviously the name of the.bin has to match what's referenced in the.cue.

Is there a similar thing with ccd/sub/img? I've renamed the files of most of my ccd/sub/img rips but not modified any internal references to these files. Is that necessary? I've not found any hard-coded references to the file names within the ccd/sub/img files but thought I better check. 2) Does ripping to bin/cue or ccd/sub/img make any difference for actual playback of the game? Yeah I had a look in the.ccd file and couldn't find any references to the.sub/.img files. So I'm assuming that means if I rename the files I don't have to update any pointers within any of the files to point to the new name.

As I would with a.cue to point to the new.bin file name? So if a game runs ok as a.cue/.bin then I suppose it's fair to assume that there's no advantage in re-ripping to a CloneCD image? When using.cue/.bin files with PCSX on the Pandora, should I be able to open either the.cue or the.bin in the emulator?

I'm finding my.cue files inconsistent. Some loading, others not.

I am referencing the correct.bin filename within the.cue as well. Yeah I had a look in the.ccd file and couldn't find any references to the.sub/.img files. So I'm assuming that means if I rename the files I don't have to update any pointers within any of the files to point to the new name. As I would with a.cue to point to the new.bin file name? So if a game runs ok as a.cue/.bin then I suppose it's fair to assume that there's no advantage in re-ripping to a CloneCD image? When using.cue/.bin files with PCSX on the Pandora, should I be able to open either the.cue or the.bin in the emulator? I'm finding my.cue files inconsistent.

Some loading, others not. I am referencing the correct.bin filename within the.cue as well.

Case differences do matter. If your bin is called ffvii.bin, and your cue refers to FFVII.BIN, then it won't work (at least if I remember correctly). Regarding bin/cue vs ccd/img/sub: It is quite possible to rip your games to a bin/cue either with or without subchannel data. I did that just a month ago - Ripped the first FFIX disk to bin/cue, tried to run and got the black screen, slapped my forehead, re-ripped to a bin/cue with the added 'read subchannel data' option set, and that second rip worked excellently.

Burn bin cue

You can just use something like Daemon Tools, and mount the.cue file to a virtual drive. Then, configure ePSXE to use the virtual drive. The other method would be to Daemon Tools, and use the.cue file to burn to a disk. Then use Daemon Tools program to create an ISO of the disk. In this method it's best to get a CD-RW disk so you're not wasting disks.

I used this method when my idiot friend did a backup of Megaman Legends 2, and borrowed the game (I was not going to wait a month to get it back and do it again.).