Download Super Smash Bros Brawl Save Data
Since they don't want wii save files shrinking and expanding to accommodate the amount of actual user data in the save, I'm assuming that they erred on the size of a large save to begin with. Then people can feel free to create their own maps, collect trophies, etc and not worry that they're suddenly going to have to delete a SNES game to continue with their Brawl expansion. As for more storage, hopefully they expand the utility of the SD card.
I've got a 2GB card in my wii that has done absolutely nothing for months and months. It's a stupid move to have such a small storage device, just like it's beyond retarded for MS to push 'Xbox Originals' yet refuse to lower the price of their disgustingly overpriced HDD. Fully agreed. Storage is one of the few things that Sony gets a big fat A+ handling perfectly right off the bat.
Brawl on the Wii, a GameFAQs message board topic titled '100% Complete. Summary Release Data Game Credits Also Playing Collection Stats Game Trivia. Note to let you know that I've completed & uploaded the final save for SSBB. I have been trying to play an super smash bros. Brawl save on dolphin. So i extracted the save using savegame extractor, and I have been looking around the internet and have seen that you need a data.bin file? Well when I look at my sd card where the save was extracted the files i find are: advsv0.bin advsv1.bin autosv0.bin autosv1.bin banner.bin.
I upgraded my 60gb PS3 drive to a 120 in just over an hour without loosing a single file. It was ridiculously easy (at least once I realized that my external swap drive needed to be fat32 and not ntfs).bysmitty. Sakurai Simply stated, the Stage Builder enables players to build their own stages. Just like the name says, right? (laughs) By combining several different components, like platforms, the width of the stage, and traps, players are free, to a certain extent, to create their own stages. They can upload these stages to Nintendo’s server, where it is then sent to other players. In other words, once everyday, a new stage made by someone, somewhere can be sent to your Wii.
Iwata And the stages sent in this way then disappear. Sakurai Right. We figured making these stages available for just one day would make it more interesting.
CPX I'm not too surprised. Melee's save files were pretty big as GC saves went.
The game kept some pretty in-depth statistics on each character. I don't care how in-depth the statistics are. There is no excuse for 30MB in a save file. Just as an exercise, open up notepad and start typing.
See how long it takes you to reach 30MB. People have gotten way too accustomed to massive file sizes from audio and video data, that they've lost all bearing on how tiny data can be. With save files, you're basically talking about a bunch of ASCII text storing some variables.
Stored as a plain text file, the average 300-400 page novel is only about 300 Kilobytes. That's a lot of information. Apply some gzip compression and it will drop in size by 1/2 easily. Until you start storing images or audio files, data just doesn't take up that much space. CPX I'm not too surprised.
Melee's save files were pretty big as GC saves went. The game kept some pretty in-depth statistics on each character. I don't care how in-depth the statistics are. There is no excuse for 30MB in a save file.
Just as an exercise, open up notepad and start typing. See how long it takes you to reach 30MB. People have gotten way too accustomed to massive file sizes from audio and video data, that they've lost all bearing on how tiny data can be. With save files, you're basically talking about a bunch of ASCII text storing some variables. Stored as a plain text file, the average 300-400 page novel is only about 300 Kilobytes.